Hierarchy
https://assetstore.unity.com/packages/slug/186884
The source of asset is inside: Assets/hardartcore/TheChase folder. You can find every material, model, script or UI sprite & texture used in the project there.
Animations folder
Inside Animations folder there is only one folder with animations for the Bomb object used in the project.
Fonts folder
Fonts folder contains all variations of Montserrat font. Link to the font: Google fonts and the License.
Materials folder
All materials can be found here.
Models folder
All models (FBX files) can be found here. Inside Models/Maps/ folder you can find all fbx files which are used in Map01 (level 01) and Map02, mostly trees, rocks, grasses and etc.
Prefabs folder
All prefabs can be found here: Cars, Collectables, Cops, Maps, VFX.
Scenes folder
There are two scenes in this project: InitialScene and MainScene .
Initialscene - is the one which the user see first where he can choose (buy) the car, the map and start the game.
MainScene - is the one where the actual gameplay happens (where the cops are chasing you because ... why not).
ScriptableObjects folder
Inside Cars / Maps folders you can find all available maps & cars inside the game. In order to use a car in this project first you have to create it as a Scriptable object and then customize it's values as you want.
Scripts folder
This is where the source code of every script lies. Simply by looking every folder's name you can easily see what scripts are placed in it.
Controllers - Car & Cop AI controllers
Editor - Useful editor scripts
Managers - All scripts which "Manages" something
Objects - Coins, Bombs, Magnet and etc
ScriptableObejcts - Car & Map SO
UI - UI related scripts
Utils - Extensions and Utils classes
Settings folder
Settings files are placed here: URP Settings & Main Input Controls
Shaders folder
A single shader file: GradientShaderGraph
Sounds folder
All sounds files are placed here: button click, explosions and etc.
Sprites folder
All icons used as UI elements are placed here.
Textures folder
All textures used in Materials are placed here.
And that's it! : )
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