# Hierarchy

The source of asset is inside: **Assets/hardartcore/TheChase** folder. You can find every material, model, script or UI sprite & texture used in the project there.

### Animations folder

Inside **Animations** folder there is only one folder with animations for the **Bomb** object used in the project.

### Fonts folder

Fonts folder contains all variations of Montserrat font. Link to the font: [Google fonts](https://fonts.google.com/specimen/Montserrat) and the [License](https://fonts.google.com/specimen/Montserrat#license).

### Materials folder

All materials can be found here.

### Models folder

All models (FBX files) can be found here. Inside **Models/Maps/** folder you can find all fbx files which are used in **Map01** (level 01) and **Map02**, mostly trees, rocks, grasses and etc.

### Prefabs folder

All prefabs can be found here: Cars, Collectables, Cops, Maps, VFX.

### Scenes folder

There are two scenes in this project: **InitialScene** and **MainScene .**

**Initialscene** - is the one which the user see first where he can choose (buy) the car, the map and start the game.

**MainScene** - is the one where the actual gameplay happens (where the cops are chasing you because ... why not).

### ScriptableObjects folder

Inside Cars / Maps folders you can find all available maps & cars inside the game. In order to use a car in this project first you have to create it as a Scriptable object and then customize it's values as you want.

### Scripts folder

This is where the source code of every script lies. Simply by looking every folder's name you can easily see what scripts are placed in it.

* Controllers - Car & Cop AI controllers
* Editor - Useful editor scripts
* Managers - All scripts which "Manages" something
* Objects - Coins, Bombs, Magnet and etc
* ScriptableObejcts - Car & Map SO
* UI - UI related scripts
* Utils - Extensions and Utils classes

### Settings folder

Settings files are placed here:  URP Settings & Main Input Controls

### Shaders folder

A single shader file: **GradientShaderGraph**

### Sounds folder

All sounds files are placed here: button click, explosions and etc.

### Sprites folder

All icons used as UI elements are placed here.

### Textures folder

All textures used in Materials are placed here.

### And that's it! : )
