> For the complete documentation index, see [llms.txt](https://hardartcore.gitbook.io/in-app-updates/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://hardartcore.gitbook.io/in-app-updates/getting-started.md).

# Hierarchy

The source of the asset is inside: **Assets/hardartcore/In-App Updates** folder. You can find everything you needed there.

### Demo folder

Inside **Demo** folder you will find a simple demo scene with a basic implementation with subscribing for all the events from **UpdateManager**  class and showing information about the download process when there is an update available

### Plugins folder

Inside **Plugins** folder you will find the native **Android Java .aar** library with a txt file with **proguard** rules which you should include in your **proguard** file if that option is enabled for you.

### Prefabs folder

Inside **Prefabs** folder you will find two prefab files: **UpdateManager** & **AutoUpdateManager**. The difference between both prefabs is that **AutoUpdateManager** will take care for everything, you just need to drag & drop it in your Scene and you are good to go. However if you need to customize the process of informing the user about the update, show progress of bytes downloaded vs total and etc. you should use **UpdateManager** which will let you customize the user experience. You can check the **DemoScene** inside **Demo** folder to see a sample implementation of that.

### Scripts folder

Inside **Scripts** folder you will find both **AndroidUpdateManager.cs** & **AutoUpdater.cs**. That's where the magic happens!


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